![]() Tap on the residential building menu to see the new OMEGA zones. Once you’ve built your NeoMall, you can start building OMEGA homes. As soon as you unlock the NeoMall, the advisor will give you a starting stash of NeoSimoleons for a shopping spree. ![]() The NeoMall contains rare items like Cheetah Speed-Up Tokens, Vu items, expansion items, or items of the future. If you meet the unlock requirements, the Future Cities Advisor will appear to guide you into the future. Unfortunately the patient is still frail, and I doubt I will still be playing this in two weeks.Tap on the NeoMall site between your Vu Tower and mountain area. Overall this does what an expansion pack should do, it will bring you back to the game for a while and breathe some new life into it. Sure you can have your cake and you can eat it, but the problem is that once you have built your first super-city of the future you are unlikely going to want to do it all over again just to get the same outcome. Was it going to be an industry-heavy city, or a research city or just a suburb for the wealthy, whereas now your city wants to be all those things. The downside to all this is that before you really had to think about what the 'character' of your city was going to be. The Academy gives you a good reason to have wealthy residents (which you could almost make do without before), as you need them to keep your ControlNet running and you can unlock lots of research projects that improve the things you can do with Omega and Megatowers. There are lots of choices as to what you can put in a megatower which gets you thinking in a new dimension other than planning zones.Īt the same time you can convert your industry to OmegaCo, however this requires expensive Oil, Ore and Processors to keep running, and unless you have a strong industry a venture into this project can quickly sink your city but the potential profits make you want to try nonetheless. You have to carefully plan your towers because once you have built a level you cannot change it unless you demolish all the levels above it, and you are limited to 8 megatowers with 8 levels each on a given map. Transitioning my vanilla city to megatowers was not as easy as I thought it would be and there were some precarious moments where my economy went into a freefall deathspiral requiring quick intervention. On the surface you would be forgiven for thinking the additions were just cosmetic, but in fact they add new dimensions to building up your city and are somewhat interdependent. I thought this was a good expansion that added some real depth to the simulation of the city and delivered some of that original SimCity trial-and-error experience. All the futuristic upgrades are satisfying always with that Maxis charm since playing SimCity on the Super Nintendo.Īwesome graphics, enhanced futuristic sound track, smart and applicable future concepts, stable servers, and a more cerebral experience overall, this game is worth the money, and forces you to think strategically, and resourcefully. The mega-towers are sweet, you can customize them to suite your current sim needs. Worth mentioning is this expansions feels MORE DIFFICULT, I've failed my first few cities so far on the desert-schemed Desolation map, but am still hopeful because of regional benefits of the failed cities! Play this Yin/Yang correctly and the possibility is there to create a sim Utopia. Green technology is the other avenue you're invited to explore, but at the burdon of being expensive and timely to research. The expansion feels more mission and morality based this time around, greed is actually technologically advantageous and fuels your cities with profit, but at some insidious costs later on. Updates abound and traffic is less of a problem, your sims seem to sleep at night, leaving the roads available for whatever service trucks you having running around. Maxis once again did a stellar job with the futuristic art concepts and graphics. With a fresh city, you'll quickly discover the futuristic parks transform all nearby territory including buildings and roads, making them look neon and sweet. After a fascinating and informative cutscene that cleverly explains the new features clearly, (AND IS ALWAYS SKIPPABLE, not sure why GwionBach provides that misinformation) I was ingame creating "New Vegas" with zero server instability whatsover. After putting 120 hours into the "Vanilla" Simcity, I must say this expansion is the fo sho.
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